電腦大家應該不怎么陌生吧!現在電腦已經普及到大多數人的家庭之中了,電腦的用途非常地廣,不同年齡段、不同行業的人對電腦的用處不同。但是對于很多的年輕人來說電腦最大的用途就是玩游戲了。電腦游戲大家肯定玩過吧!它可以使人上癮。 不知道在大家心目中,[暗黑]系列最佳的游戲視角是怎樣的?我個人認為是經典的45度斜視角。但是各人自有各人看法,在論壇上,有人向B大提議使用可拖曳的視角。結果B大如何解釋?看藍帖吧: Bashiok: It's a fixed camera. Back when we announced the game we had our dialogue interaction set up where the camera would zoom in, and you'd see the characters up close and they'd talk to each other in this zoomed in view. We threw that out a long time ago though just because it was too intrusive, it stopped the game, pulled you out of the action, and just felt like too much. There was also a point where we zoomed in on the character in one of the videos to show some attack animations and item switches better, but that's not a feature of the game. The camera doesn't zoom or tilt or rotate, it's a fixed camera. 游戲視角將是固定的。在我們公布游戲的時候,在游戲進行對話劇情的時候,鏡頭是會被拉近的,這樣的話你可以更清楚地看到游戲角色以及可以看到他們對話時的細節。不過這種可變視角我們已經將它拋棄很久了,因為它給游戲帶來了干擾:他打斷了游戲,使你的游戲節奏被打亂,而且總給人游戲過程很拖沓的感覺。不過在游戲中的確是有個特點的點位可以讓你拉近鏡頭的,這樣可以更好地展現人物的裝備以及攻擊動作,不過那個不是游戲的特色之一。 再次強調,視角不會拉伸,不會傾斜,不會旋轉,它是固定的。 It's kind of fun to watch people that have never played a Diablo game before, or it's been a long time. They immediately go for the WASD keys, and when those do nothing they then try holding down the right mouse button to rotate the camera. Sometimes by accident they're reminded it's click to move. It's just not a control scheme and camera angle that are used a lot these days, there's maybe been a handful of games in the past five years that qualify as isometric arpg's? So anyway, props to all those games and the developers keeping the style alive. We're continuing the tradition, proudly, because we feel it's the best way to present a sequel in the Diablo franchise. 看那些從未玩過或很久沒玩暗黑系列的玩家來玩暗黑是一件很好玩的事。他們會馬上按WASD這四個鍵,發現沒動靜的時候,他們就會去按住鼠標右鍵旋轉視角。有時因為這種操作,他們才會發現通過點擊鼠標可以對人物的移動進行操縱。 當然,這并非是現在才有的控制方式和鏡頭視角,在過去五年間有不少類似的45度斜視角的ARPG游戲吧?因此,不得不感謝一下這些游戲及其開發者,是他們讓這種風格存續至今。我們自豪地延續這種傳統,因為我們覺得這是展現[暗黑]系列最好的方式。 玩游戲可以在很大程度上讓大家放松放松,但是我建議大家不要把過多的時間投入到工作當中,因為這樣的話大家很有可能上癮,這樣不利于大家的工作或者是學習。 |
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